Who we are

About Marque Publishing

An independent studio that publishes books, builds software, and makes games — each one a project we'd put our name on.

The short version

Marque Publishing started with a simple idea: do work worth putting your name on. The name itself is the mission — a marque is a mark of origin, a maker's stamp. Everything we publish, build, or ship carries that stamp.

We're a small, independent studio. No outside investors, no pressure to chase trends. We publish fiction and nonfiction across genres, we're building software tools, and we're developing games. The common thread isn't category — it's quality.

Every project starts the same way: someone on the team can't stop thinking about it. If it keeps us up at night, there's probably something worth making.

What we care about

Craft over speed

We'd rather ship one thing we're proud of than three things we're not. Every detail matters.

Independence

No outside investors. No trend-chasing. We build what we believe in and answer to the work itself.

Family

This is a family business — literally. We show up for each other, and that shows up in the work.

The team

Meet the people behind the work

Chris Thatcher, President and Publisher of Marque Publishing

Chris Thatcher

President & Publisher

Thirty years advising Fortune 500 security teams taught Chris one thing: the biggest risks aren't technical — they're the decisions people make without understanding them. He built security programs from the ground up, spent more time in boardrooms than server rooms, and translated threats into the language that gets budgets approved.

Somewhere along the way, he realized he had more to say than a whitepaper could hold. So he started writing — and then started a company to publish the kind of work he wanted to put his name on.

Author, speaker, and advisor. He writes about cybersecurity, historical fiction, poker, and whatever else won't leave him alone.

Jayden Thatcher, Head of Game Development and Engineering at Marque Publishing

Jayden Thatcher

Head of Game Development & Engineering

Jayden leads the software and game development side of Marque Publishing. He brings the engineering mindset and the gamer's instinct — the rare combination of knowing how to build something right and knowing when it's fun.

Currently building the tools and games that will define Marque's software division. More details coming soon.